package arcane.object.game.sprite;

import com.golden.gamedev.object.AdvanceSpriteGroup;
import com.golden.gamedev.object.Sprite;

public class SorcerySpriteGroup extends AdvanceSpriteGroup {
	public SorcerySpriteGroup() {
		this("untitled");
	}

	public SorcerySpriteGroup(String name) {
		super(name);
	}

	public void update(long time) {
		Sprite[] s = getSprites();
		for (int i = 0; i < s.length; i++) {
			if (s[i] != null)
				s[i].update(time);
		}
	}
}